Bookmark: "Pattern Languages for Interaction Design"

Sebastian Greger


Interview with Erin Malone, Christian Crumlish, and Lucas Pettinati on the history and role of design patterns:

An interaction design pattern is not a step-by-step recipe or a specification. It’s a set of things we’ve learned that tend to work in clearly defined situations as well as some known issues that need to be balanced or sorted out or otherwise addressed. A pattern is closer to a checklist than to a mock or a wireframe.

In addition to the ethical framing, linking back to Christopher Alexander’s “A Pattern Language” book, I particularly enjoy the distinction between pattern libraries and style guides, where the pattern library provides consistency for interaction, not appearance.

I'm Sebastian, Sociologist and Interaction Designer. This journal is mostly about bringing toge­ther social science and design for inclusive, privacy-focused, and sustainable "human-first" digital strategies. I also tend to a "digital garden" with carefully curated resources.

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