Recht ohne Streit

Legal design research project to promote autonomous dispute resolution (ADR) – creating an interactive, lay-friendly guide to solving legal conflicts using alternative methods

The fully functional prototype – you can actually work towards a solution of real legal conflicts using this tool! – is publicly accessible at rechtohnestreit.de (in German) screenshot of the prototype's homepage

A comprehensive discussion on the design considerations of this project has been published in the inaugural issue of the Legal Design Journal in summer 2024:

“Recht ohne Streit” aims to democratise access to justice by empowering citizens as active agents in their legal conflicts

Sebastian Greger (M.Soc.Sc, M.A.)

Alternative dispute resolution (ADR) offers a plethora of methods for resolving conflicts more efficiently and satisfactorily than litigation. However, most non-lawyers are unaware of the existence of arbitration, conciliation, mediation, etc., as legally valid alternatives to a court ruling. Confrontation is on a layperson’s mind, yet fear of escalation and costs – sometimes even distrust of the system – may lead to inaction: “Justice” remains behind an imaginary paywall, seemingly inaccessible to many.

To bring “getting their right” into everyone’s reach, Recht ohne Streit (rechtohnestreit.de; roughly translatable to “justice without contention”) aims to provide guidance to those affected by legal disputes, prominently featuring alternatives to going to court. Finding the most suitable pathway, however, requires more than simply entering conflict details into an algorithm to receive a solution: ADR demands readiness to negotiate and compromise; intrinsic goals for resolving a conflict stand at the core of choosing the most appropriate route.

Therefore, such a web-based application has to be more than merely a navigator. It must educate and motivate individuals to accept ownership of their conflict at hand and to act towards a desirable outcome. This is not an easy endeavour, given the limited attention span of internet users and the pervasive promise of technology to remove friction. Consequently, what may at first appear like a technology project, is really about shaping an interface to “justice” – with the potential to change the perception of what it entails and, as we were to experience, raise societal questions much more profound than merely the creation of a digital tool.

Taking people by the hand

A thorough benchmarking of existing conflict navigator tools revealed an inspiring range of solutions, generally tailored to limited areas of conflict. These often provide streamlined funnels to specific solutions, as they are provided with the explicit aim of directing users to services offered or promoted by their providers. Some are, by design or inadvertently, geared more towards legal professionals. Regardless of these limitations, each and every one of them has been an important stepping stone for further developing the idea of web-based conflict advice: good design iterates, rather than reinventing the wheel.

Current solutions, often framed as exploratory MVPs (minimum viable products) or prototypes, are dominated by linear decision trees, and equally linear user flows: “if this, then that”, with some variation based on certain variables. While their legal basis is prominent (more than once highlighted by requests to accept “disclaimers” before even displaying their start screen), their user interface design and technical implementation often show less attention to best practice: many are unusable on mobile devices, the use of UI affordances such as checkboxes and radio buttons may be in conflict with established usability principles, or the user experience may be that of filling in tax forms rather than a pleasant flow. Web accessibility guidelines frequently appear to be ignored altogether, contradicting the promise of “access to justice for all”.

We started by codifying a solid core of scientific knowledge about ADR and its applicability in different areas of conflict – an ontology of sorts – and identifying the thought processes and variables required to make an informed decision. This didactic flow was then wrapped in an interaction layer presented in the browser, with the aim of providing pleasant and motivating user paths. Both the didactic and interaction layers went through a continuous loop of ideation, prototyping, testing and analysis until we reached a first MVP, which was used for a six-month public evaluation period.

Figure 1: Built around a solid scientific core, the design iterations took place on two levels: a more didactic, architectural layer, and the user interface.
Download PDF

Greger, S. (2024). “Recht ohne Streit” aims to democratise access to justice by empowering citizens as active agents in their legal conflicts. Legal Design Journal, "Studio". Issue 1.

Project fact sheet

What if … an interactive helper could remove barriers for everybody to "get their right" in a legal conflict?

Type
Concept exploration by prototype
Url
https://rechtohnestreit.de
Year
2024
Status
completed