Molly Holzschlag called for more attention to the UNESCO’s ROAM principles, a United Nations policy framework for an internet for all: Rights, Openness, Accessibility to all, Multistakeholder participation.
Never once can I recall a discussion with any Web colleagues about The ROAM Principles. They are a framework for Internet (and #Web) universality and we need them. We're too fragmented and without unity and discourse, we will lose what's left of the idealism and hope born of Web.
Having referenced Dima Yarovinsky’s exhibition installation “I agree”, visualizing the overwhelming size of web platforms’ “terms and conditions”, on various occasions, this visualization by Nicholas LePan struck a nerve.
It naturally lacks the physical […]
This academic paper is based on a systematic content analysis of legal texts, building a statistic on how often flowcharts and similar visualizations were used to make legal concepts more approachable.
The result – astonishingly, but maybe not surprisingly, an almost complete absence of […]
This looks like a very interesting impulse for more inclusive UX research:
Fable released a tool called the Accessible Usability Scale , which we have made freely available. It is specifically meant for conducting research with assistive technology users. The AUS is a 10-item […]
While WCAG 2.0 and 2.1 are the current standards demanded by many legislative frameworks, work is well under way towards the next version, WCAG 2.2, which can also be expected to become the overall baseline at some point.
Hence, this review of the drafted requirements is an interesting read.
For UI […]
As with any fields of design, confirmation bias can stop us from seeing the reality. Eric Eggert points out how (in this field of design, too, one may add) only verifying solutions with real users – in this case people with disabilities – will lead to good results. […]
Wolfie Christl aka CrackedLabs is known for his meticulous investigations of surveillance adtech’s inner workings. This latest research report, on the dangers and perils related to behavioral advertising in the online gambling context, is no exception. Methodologically built around the […]
John Maeda’s commentary on an essay by Bill Buxton writes out something that is tacit knowledge to many designers, but that deserves attention from a strategic perspective:
The difference between a sketch and prototype is a matter of where you want to put risk. To make a sketch presents a lower risk, but embodies higher risks because the sketched idea may be untested and unviable. To make a prototype presents a higher risk (due to production costs), but embodies loser risks because the prototyped idea can be tested for viability.