In this 2016 post, Mike Hoye presents a “Minimum Viable Set of User Stories” as a baseline of what software needs to enable to qualify as an MVP. It includes items such as User changes gender User is managing an addiction User is not always, and/or or not reliably, connected to the […]
This Twitter thread by Eric Bailey points at an issue that the inclusive design community is well aware of, but that is ignored at large by the audiences of these “Best Websites of …” competitions and top-lists: A lot of (I’d go as far as to say: the majority of) websites celebrated by design agencies and decorated with “design awards” are lacking even the most basic consideration of accessibility. Eric is not doing thorough a11y audits, just some quick and improvised testing of keyboard accessibility (focus styles), colour contrast etc. – these are issues even a junior web developer could notice within a few minutes. […]
That’s not just a really good analogy, but an indicator for how morally rotten that industry is!
While usability and UX have long been obsessed with simplification, following the “Don’t make me think” credo, Ralph Ammer formulates while the reduction of depth and the increased abstraction that comes with that is maybe not the best outcome:
Our decisions have consequences for ourselves and others. A simplified appearance can make us blind to those consequences. […] Simplification is a powerful design strategy. Naturally the button to make an emergency call should be as simple as possible. And yet, we also need further design strategies that help us accept, understand, and interact with complex situations in our lives.[…]