Simplicity is about staying simple.Who, if not John Maeda would be a person to quote on that. In this little experiment, he creates a comparison timeline between Google and Yahoo search – the former evolving into ever more simplicity while the latter grows ever more […]
2009
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Keith Brophy puts a spin on the theory that “anthrophony” (the noise pollution created by humans, specifically by their machines and other non-human sounds) disrupts the carefully compartmentalized “biophony” (the soundscape of various species in nature) of nature, by […]
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Cennydd Bowles suggests the term “social topiary” to describe the phenomenon/experience of more input (via digital media) than a person can handle. […]
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Peter Morville’s column deals with the increasingly important role of rich UX deliverables as tools to communicate digital concepts beyond just documenting them. His annotated list of 20 formats for deliverables encompasses stories, proverbs, personas, scenarios, content inventories […]
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Interview with Erin Malone, Christian Crumlish, and Lucas Pettinati on the history and role of design patterns:
An interaction design pattern is not a step-by-step recipe or a specification. It’s a set of things we’ve learned that tend to work in clearly defined situations as well […]
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I wanted to know more about this new frontier, so I became a geo-guinea pig. My plan: Load every cool and interesting location-aware program I could find onto my iPhone and use them as often as possible. […] I would become the most location-aware person on the […]